3/22/2023 0 Comments Moons of madness release date![]() ![]() And yes, there are parts where you run from a monster, but these follow suit. They’re there for variety, not frustration, so it’s hard to mind too much. These are also pretty annoying, but, just like the stealth sections, Moons of Madness doesn’t overuse them. There are also a couple of sections where you must run on rocks to escape creatures that can one-shot you from under the sand. The problem is, if it catches you once, it hits you and knocks you down, making it difficult to get away before you’re grabbed again. But there’s an enemy that’ll kill you in a couple of hits if it catches you. One area has a bunch of security cameras that you can hack to temporarily move their line of vision, allowing you to sneak past. These honestly aren’t too bad, but they can get kind of annoying. No, the game doesn’t have any actual stealth mechanics. Yes, there are a couple of forced stealth sections. They’re mostly pretty good, though, and I rarely found myself wanting to tear my hypothetical hair out over them.īut some sections aren’t so great. There are pipe puzzles, puzzles you have to solve using environmental clues, and some that are barely even puzzles because they tell you exactly what to do. Some of them can even be a bit tricky, though they may seem simple on the surface. There aren’t a great many of these, but there are enough. On top of having a variety of tasks to accomplish, there is also a multitude of puzzles to solve. This section of the game also does a great job of giving you a taste of his normal life before the Cthulhu hits the C’than. Since he is on Mars, these airlock shenanigans are a pretty common occurrence. He then boards the base’s rover and sets off for his destination. This involves him finding the airlock, putting his helmet on, filling up on oxygen, depressurizing the airlock, and then stepping out onto the surface of Mars. During the game’s first act, for instance, he has to go and recalibrate some solar arrays, as he’s an engineer. Shane generally has some specific tasks to accomplish, and these require more than just walking from place to place. For the most part, I’d say it leans a bit more on the former than the latter. So, whenever this type of game comes around, the inevitable question pops up: is it a regular game or a walking simulator? And, as per usual, the answer is “yes.” Moons of Madness is both an adventure game at times and a walking simulator at others. These details go a long way towards giving the game an identity of its own. The best thing about it, though, is how hard it leans into science fiction, mixing familiar tropes with mathematics, chemistry, and botany. The writing and dialogue are both excellent, and the plot kept me invested for its entire runtime. ![]() It may be familiar in a lot of ways, but Moons of Madness‘ story is very strong. Naturally, some things-that-should-not-be show up and everything goes sideways. The game opens, as they often do, with him having a nightmare that teases what’s to come before you go about his daily life for a couple of hours. ![]() You play as Shane Newehart, an engineer working on Mars. ![]() Moons of Madness has a setup typical of these sorts of stories. Only this time, it’s in space! Is this game a spooky good time, or should you look for something else to scratch your Lovecraftian itch? Moon over Rough-a-low It’s almost Halloween, and you know what that means: costumes, candy, and narrative-focused first-person horror adventures based around the Cthulhu mythos! That tried and true formula is very much on display in Moons of Madness. ![]()
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